Kidmodo Dragon
EARTH 3

Kidmodo Dragon

  • ATK:
  • 100

  • DEF:
  • 200

  • View:
  • 4550




If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
52± 6/ 100
Power Score
Intrinsic 51
Deck 53

Kidmodo Dragon — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Kidmodo Dragon is a Level 3 Dragon whose graveyard effect turns a Dragon in hand into a Special Summon, so its value is as a conditional body that converts graveyard space into board presence inside Dragon shells, mainly Blue-Eyes. Its real score comes from access: 56 of the sampled decks run it, almost always at 1 to 2 copies, and its top partners are the Blue-Eyes core. The 100 ATK body and the self-restrictions (no non-Dragon Special Summons and no Battle Phase the turn it resolves) earn nothing on their own, and the lack of any recorded combo boards keeps the conversion score moderate.

Axis scores

Axis Score Evidence
Accessibility 75 56 of the sampled decks run it in the main deck with an average of 1.41 copies, but the route into the graveyard is not in the text and no starter or searched rows were recorded (observed plus inferred).
Combo & Conversion 45 The text converts a graveyard card into a hand Dragon Special Summon, a single extra body with a Dragon-only follow-up; no combo boards exist to confirm the line (inferred).
Resource Economy 40 No card advantage or refuel; it is a one-for-one graveyard-to-board conversion that spends its own graveyard presence (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap reach in its text (verified from text).
Material Utility 40 Level 3 EARTH Dragon, so it can serve as Level 3 material for Dragon-oriented summons, but no material rows were recorded (inferred).
Resilience & Flexibility 45 One graveyard use per turn with a Battle Phase lockout, so it is single-shot and fragile to timing (verified from text, inferred impact).
Deck-Building Efficiency 45 Single copies fit most decks and it is not a garnet, but the Battle Phase lockout and Dragon-only restriction add real deck-plan cost (verified from text plus observed copy counts).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: Self-restriction (Battle Phase lockout, non-Dragon Special Summon lock) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)

Strengths

  • Dragon-type restriction is easy to satisfy inside Blue-Eyes and other Dragon shells
  • Strong, consistent partner set with Blue-Eyes White Dragon in 71.4% of sampled decks
  • Single-copy inclusion across 19 archetypes shows it is a practical, low-cost slot

Weaknesses

  • No interaction, negation, or removal in its text
  • Battle Phase lockout and non-Dragon summon lock conflict with many plans
  • Graveyard route is not defined in the evidence, so reliability cannot be confirmed

Counters / choke points

  • Graveyard-effect negation stops the summon
  • Battle Phase or Special Summon lockout interaction from the opponent's side
  • Hand disruption that removes the Dragon it needs to summon

Best use

Starter / graveyard-triggered Dragon body. Decks: Blue-Eyes shells, Dragon-focused decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: graveyard trigger, Special Summons a Dragon from hand, once per turn; Self-restriction: no non-Dragon Special Summons and no Battle Phase the turn it resolves; Present in 56 sampled decks, 100% main deck, average 1.41 copies; Blue-Eyes White Dragon co-occurs in 71.4% of decks
  • Observed: Distinct archetypes: 19, dominated by Blue-Eyes (about 41% of decks across the two Blue-Eyes IDs); Gameplay split: 51.8% type 4 and 44.6% type 7
  • Inferred: Graveyard route to trigger the effect (not in evidence); Level 3 material use in Dragon-oriented summons; Role as a single-body extender in Dragon shells rather than a standalone starter
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), archetype inclusion inferred from the deck sample only graveyard entry route for the effect is not stated in the evidence











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